![]() ![]() My only issue with ThirteenAG’s fix for Underground in particular is what I’m guessing is debug text visible on the sides of the screen when navigating around menus. I did play the game with an Xbox Series X controller and am happy to report that I encountered no issues with the controls. It improves controller support, adds controller button icons and allows the player to adjust the controller stick deadzone, among other things. I installed ThirteenAG’s widescreen fix which actually does more than just support higher resolutions. I did consult the game’s PCGamingWiki page to see what I would need to do to get it running on a modern system. For this review, I played the PC version. There were also versions released for Game Boy Advance and Arcade which were worked on by different developers. I think it’s the style and atmosphere that stuck with me more than the gameplay and since people still bring it up in discussions about the series, I figured I would give it another shot and see what all the fuss is about.ĭeveloped by EA Black Box and published by EA Games, Need for Speed: Underground was released for PC, Xbox, GameCube, and PlayStation 2 in November, 2003. But for some reason I never forgot my experience with it. So I played it once on his GameCube and then moved on because it didn’t feature police pursuits. I was fourteen when it released and my friend who is a little younger than me, was the kind of kid who would occasionally go through what I’m calling phases and when he got Underground, he was suddenly an expert on cars. ![]() Need for Speed: Underground is one of the more interesting games in the Need for Speed series to me because it has yet to leave my memory despite the fact I played the game once for less than an hour.
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